![]() ![]() SRL was/is a standard library or large body of Pascal routines that acts as a common base from which Runescape scripts can be developed, and I contributed a decent amount to it over the years, including the base mouse motion algorithm. When Kaitnieks closed his fourms, a large component of the programming community there moved to the SRL Forums (still exist but totally dead) to continue development of the SRL Resource Library (or SCAR Resource Library, at that time). This led to a very active community of fledgling programmers congregating at Kaitnieks’ forums, and contributed to SCAR being one of the longest-lived Runescape automation utilities. Importantly, it included an API exposing a suite of rudimentary computer vision techniques for analyzing the game screen and deciding what to click.īecause it was scriptable, anyone could contribute and share ideas about how to automate aspects of the game, and anyone could update script logic as the game changed. SCAR had a scriptable interface, using Pascal (of all languages) to allow the user to develop arbitrary logic. Later, someone who went by Kaitnieks (who the Wayback Machine has only archived post-retirement) developed a program called SCAR. Kaitnieks’ SCAR from the Black Book of RS Cheating minimally configurable) task automation program that searched for colors on the game screen to determine what to click next.Īutominer, as the name suggests, primarily automated the task of mining, and could be set to work at several different locations in the game.īecause it was pre-baked and no source code was available, it was virtually impossible to extend Autominer’s functionality to other areas of the game.īoth Autominer and Nick Sherlock are lost to the early days of the internet even the Wayback Machine is no help here. To defeat the rotation mechanic, someone who went by Nick Sherlock designed a program called Autominer, which was a pre-baked (i.e. Nick Sherlock’s Autominer interface from the Black Book of RS Cheating The rotation caused these repeated actions to diverge from what was intended on the scale of minutes, since each slight error compounded over time. The earliest automation utilities could record and replay mouse actions, which worked well enough.Įventually the developers of Runescape added some random rotation mechanics to the game to defeat these static clickers. ![]() The one saving grace was that Google, at least, had been around for four years, so twelve-year-old-me could google for “runescape cheats” and find utilities people had designed to make the game less monotonous. As I’ve mentioned before, the desire to automate (cheat, bot, macro, …) games like RuneScape was the primary reason I learned to program at such a young age.īack in 2002, there was no Stack Overflow to rely on for code snippets, no Reddit to connect me with like-minded individuals in the niche of game automation, and (thankfully) no YouTube to host poorly-edited video tutorials. ![]()
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